Kwwika

World Cup 2010 Real-Time Push Web App Competition Winner!

A month ago Kwwika, a real-time data streaming service provider annonced a competition to build a mash up that uses their World Cup 2010 Twitter streams. I’ve decided to enter the competition and visualize the stream of tweets in a fun and engaging way. As the competition closed on 11th July, my entry was selected as one of the winners!

tweetforyourteam

My entry, Tweet For Your Team shows the tweets of the two teams simultaneously. It measures the live intensity of the tweets (how many are written per minute for each team) and also analyzes their mood by matching keywords and using simple rules to decide whether a tweet carries positive or negative emotions for the team.

The entry also allows visitors to get involved and cheer for or against their team with a single click sending a shout visible to other users off the application. See this post on further details on the application functionality.

Winners of the competition were announced just before the World Cup 2010 final and I was happy to see my entry being selected one of the two winners. As the judging panel wrote in their summary:
“Gergely created a really engaging application that you could easily sit and watch and interact with during any live World Cup match.” And “The performance of the application is really impressive considering tweet rates for Spain alone have been seen to hit 3500 tweets per minute.”

You can read more about the application in the following previous posts:

And of course you can see it in action at TweetForYourTeam.com!

Cheer For Your Team With a Click on TweetForYourTeam.com!

I’ve created TweetForYourTeam just a week ago and have just added a major update with a couple of fun features.

Cheer By a Single Click

In the original version of TweetForYourTeam one was able to engage in cheering for or against a team by sending a tweet to Twitter. In the current update an easier method has been implemented. Under each teams two buttons have been placed that allow one to cheer for or against the team by hitting the button.

update3

Whenever one sends a cheer (or anti-cheer), a cool animation happens on the screen. At the same time this cheer is sent back to the server and immediately appears on all other users’ screen real-time, using Kwwika’s real time notification streaming. So whenever you cheer, everyone else gets to see the same effect go off on their screen.

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Streaming World Cup Tweets in Silverlight With a Few Lines of Code

The World Cup is on and there have been quite a few good Twitter mashups made for this event, probably the most popular being TweetBeat (and I’ve also developed one, Tweet For Your Team). In this post I’ll show how to build a simple service similar to TweetBeat using a publicly available real-time streaming service, Kwwika.

The application built in this short tutorial will be the following:

Why use a streaming service?

Getting tweets on a certain topic – in our case, the World Cup – can be done in three main ways:

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World Cup 2010 Real Time Twitter Mashup

This World Cup has been exciting for me not just because of the great games but also because during the group stages I’ve been building a cool real time spectator monitoring application for it: Tweet For Your Team (powered by Kwwika real time data services).

What does it do?

The application streams tweets live from the two teams playing live or playing the next game (using the Kwwika service). It also shows the live score on the top (provided by Opta), so even if you’re not in front of a telly, you can be aware of it. Now, for the fun part…

tweetintensity

The app monitors the tweet intensity, that is the number of tweets per minute for each side. Hours before the game this value is typically around 5-10/minute, right before the game it’s usually at least 300/minute and from there it pretty well reflects how nerve wracking the game is. The highest number I’ve experienced up to the semi finals. was around 3500/minute for Spain, when they shot – and missed – the second penalty against Paraguay in the quarter finals.

tweetmood

Tweet intensity is an interesting indicator, but an even more useful one is the mood meter. The application tries to evaluate the mood of each tweet coming in and decide whether it is more of a positive message (“yaaay!!”) or a negative one (“boooo!”). The tweets are colored according to this: red ones mean negative, green ones positive and yellow is neutral (or at least the application couldn’t decide).

Tweet intensity tends to pretty well reflect on the game: usually when a team is scored a goal it tends to go down… though it’s hard to predict by how much – sometimes the fans just keep sending positive messages to the team even after their team has gotten behind!
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